Developer Log

  • Development Notes & Browser MMORPG Closed Beta Phase 2 Signups

    Development Notes & Browser MMORPG Closed Beta Phase 2 Signups

    The MOC team has been working hard to utilize the info gained from the initial Open Beta.  Performance between the client & server has been optimized by 7,000% with capabilities of handling 1,000+ concurrent users.  The engine was completely revamped in some areas to provide a better browser, mobile and steam experience.  Due to…

  • Phase 1 of Browser MMORPG Open Beta has Ended

    On behalf of the development team, we thank everyone for assisting in the first phase of open beta testing of Mirage Online Classic.  The ability to test the game engine within a live environment proved to be an extremely valuable opportunity.  A laundry list of unforeseen bug fixes, gameplay modifications and future mechanics would…

  • Scripting, Guild Hall & Artwork Update

    1/27/20 Update – 2 new functions added for scripting getItemLevel & getItemProfession – 5 new events added for scripting gainlevel, shotplayer, shotnpc, npcshot & gather – Reworked all functions involving items & npcs for future development flexibility – Ability to set guild rank requirements for door attribute – More flexibility in creating registration codes…

  • ‘Conjure Spell’ Update

    1/26/20 Update – Conjure Health, Conjure Energy & Conjure Mana no longer required to be equipped to create potions.

  • Client Update v1980

    1/25/20 Update v1980 – Global mute feature added – NPC attack warmup delay increased by 100ms to improve ability to kite NPCs with melee – Inventory tooltips no longer extend past top of screen – Minimum player damage increased to 0-5, minimum NPC damage remains 0-3 – Bug allowing ghosts to fire ranged weapons…

  • Gameplay Update

    1/17/2020 Update Thief, Jester, Bushido, Ninja & Samurai have new spell, Invisibility. Mage, Cleric, Necromancer & Dark Mage spells buffed with range/cooldowns changes. Stronger offensive magic spells require closer range to target. Life by Death changed to ‘up to 20 HP’ based on 25% of NPC max health. Starting stats have been modified (mostly…

  • Major Client Update

    1/16/2020 Update Shops no longer speak twice when you first join them. Function additions to scripting language. Item limits for stack-able inventory items added. Removed the ability to swap equipment while in combat. Stat points changed from two each level to two between 1-40 and only one there after for balance. Multiple shop trade…

  • Client Update 1/9/20

    1/9/2020 1:12AM Update  Email is remembered at login screen. Spam potions bug has been resolved. Players sent back to login screen after 5 seconds when server reboots. Global script events added for all game functions. Bug where guild members remained in guild after leaving resolved. Cooldown on spells now noted to player when attempting…

  • User Interface Update

    Today, we started freshening up the user interface by modifying the buttons.  We decided a little bit of text helps provide a little additional clarity for new players.

  • Client Update 1/5/20

    1/5/2020 12:30AM Update Goal: To make damage be less spikey and controllable. Ability to sell any repairable item at any location you can repair Ineffective Armor (100% NPC/Player hit w/o defense) reduced to 0% (was at 10%) Ineffective Weapon (0% NPC/Player hit) reduced to 0% (was at 10%) XP calculation correction. Mobs were rewarding…